In this tutorial, we’ll walk you through the process of building a complete app that can be deployed on the iPhone or iPad.

You’ll be learning how to: Use the app’s full API.

Write custom code to make your app work across devices.

Create your own custom views.

Create a custom navigation controller to handle a variety of scenarios.

Create multiple custom views and view models.

Create an iOS or Android app that will run on any device.

We’ll use the iPhone 5s as an example.

Download and install the latest version of Swift.

If you haven’t already, install the iOS and Android SDKs.

If your device supports the latest iOS SDKs, download and install them.

Open up the Swift IDE.

Go to the Swift Builds tab.

Select the iOS build.

You can now create your app by choosing the target device, and then the build target.

Choose the iOS target as well.

Then select the iOS version that you want to build.

Finally, select the Swift target that you’re building from.

When you’re done, you’ll be presented with a list of all of the platforms you can build for.

Choose iOS and click the Build button.

Your Swift app will build for the Apple platform, which will be the one that the iOS app will run in.

When it’s done, the iOS code will run.

You should be able to access the iOS SDK and view controllers from the Swift app.

This is important!

You don’t want to be building iOS apps on the same device as your iOS apps.

We will learn how to build iOS apps using the iOS Simulator in the next section.

Build your first iOS app Create a Swift project to build an app that you can deploy to the iOS simulator.

Select iOS as your target platform and then click Build.

This will launch a Swift build for you.

You’re now ready to deploy your app to the simulator.

Open the Swift Command Palette and select the App Xcode project.

Type the following command: swift build -target iOS Simulator To create a Swift app on the simulator, type swift build iOS Simulator , then hit the Build command.

The Swift app should build and run.

Now, you can go back to the command palette and select any target device for the app.

You now have a complete iOS app.

Make it look beautiful Build a beautiful iOS app With this new-found knowledge, we can build our first iOS-specific app.

Create the project with Swift: cd src/my-app git checkout master In this command, we’re going to copy and paste the contents of the src/main.storyboard file from the previous tutorial.

We are going to add the following line to our project: #!/usr/bin/python # Copy this code into your src/init.story.story import _ from os import os.path os.mkdir (os.path.dirname(os.getcwd())) # Add this line to your init.story app import os from os.os import getcwd from os,time import time import timezone import os app = os.launch(os,timezone,os.version) app.launch() app.listen(8080) app._build() app._run() The _build() method in the Swift code above will build and launch the app, and launch it on the target target device.

The _run() method will start the app from the terminal.

The app.run() call will take the timezone as argument, and will wait for the time to pass.

Then it will call the main.main() method.

The main.run method will invoke the app to display the welcome screen.

Once the app is up and running, we will look at how to make our app more attractive.

Make your app more beautiful By now, you should be familiar with how to create a beautiful app using Swift.

This tutorial will take you through a few of the different ways to create an app.

If the app does not look good, change the look of the app and re-build.

Open src/helpers/helper.swift and add the code below.

import _from os import timeos import os os.importtimezone os.locale.encode(‘en-US’) os.getenv(‘LOCALE’) os._build_locale(os) # Remove this line from the main code from the src directory.

_build_local(os).build() _build(os), _run(os)) Now, open src/helper.swifts and add this code to the bottom of the main file: import _ import os import _os import time from osimporttime os.setlocale(“en-GB”) os.environ[‘LOCALE’] = os._locale os.loadfile(“app.json”) app.build() Now, change your app’s welcome

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